From John Payson, Ray Gardiner, Dmitry Kiryashov
See further discussion in Square
; 4x4 bit multiply ; result in W ; by John Payson movlw 0 bcf C btfss n1,0 addwf n2,w rlf n2,f btfss n1,1 addwf n2,w rlf n2,f btfss n1,2 addwf n2,w rlf n2,f btfss n1,3 addwf n2,w rlf n2,f swapf n2,f ; 15 cycles, putting the result in W and ; leaving n1 and n2 untouched at the end. ; Striking the requirement that n2 be untouched would save the ; last two cycles. ; Note that if n1<=15 and n1*n2<=255 this routine will ; produce a correct result even if n2>15; ; the value in n2 will be trashed in such a case, though. ; 4x4 bit multiply ; by John Payson ; result in n2... swapf n1,w ; Assume top 4 bits zero btfss n2,0 addwf n2,f rrf n2,f
If we have Cy=1 before entering this code fragment and we skip first addition we'll got error.
btfss n2,0 addwf n2,f rrf n2,f btfss n2,0 addwf n2,f rrf n2,f btfss n2,0 addwf n2,f rrf n2,f ; 13 cycles, leaving the result in n2. ; This one won't work if either factor is oversized.
; 4x4 bit multiply ; by Ray Gardiner ; X*Y ; result left in W ; X and Y are 4 bits ; ; CLRW ; Clear Result CLRC ; Clear Carry for RLF later ; BTFSC Y,0 ; ?*1 ADDWF X,W ; W = ?X RLF X,F ; X = 2X ; BTFSC Y,1 ; ?*2 ADDWF X,W ; W = ?X + ?2X RLF X,F ; W = 4X BTFSC Y,2 ; ?*4 ADDWF X,W ; W = ?X + ?2X + ?4X RLF X,F ; W = 8X BTFSC Y,3 ; ?*8 ADDWF X,W ; ?X + ?2X + ?4X + ?8X ;;;;;;;;;;;;;;;;;;;;;;;;; 13 cycles result in W 13 bytes of code space Looking back, I now realise that is what John Payson has already posted. Albeit in a different form. Sigh(!)
; 4 X 4 multiplication ; by Dmitry Kiryashov movfw x ;0000abcd addwf x,F btfss y,0 ;0000efgh movlw 0 btfsc y,1 addwf x,W rlf x,F btfsc y,2 addwf x,W rlf x,F btfsc y,3 addwf x,W ;result in W ; 12 clocks/words
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