Public Methods | |
struct MSequence* | MSequence_ctor (struct MSequence *ptr_msequence, char *sz_file_name) |
bool | MSequence_is_sane (struct MSequence *ptr_msequence) |
void | MSequence_play (struct MSequence *ptr_msequence) |
void | MSequence_stop (struct MSequence *ptr_msequence) |
bool | MSequence_is_playing (struct MSequence *ptr_msequence) |
int | MSequence_get_curr_pos (struct MSequence *ptr_msequence) |
bool | MSequence_load (struct MSequence *ptr_msequence, struct Input *ptr_input) |
void | MSequence_dtor (struct MSequence *ptr_msequence, int memory_flag) |
void | MSequence_play_background (struct MSequence *ptr_msequence) |
void | MSequence_global_mute (bool mute_flag) |
void | MSequence_mute_foreground (bool mute_flag) |
void | MSequence_mute_background (bool mute_flag) |
The music sequence object. Allows the end user to manipulate the music-playing on Cybiko computers. You must call MSequence_ctor before use and MSequence_dtor after use.
|
Creates a music sequence from a specified resource (file) name.
|
|
Destructor.
|
|
Returns the current position (0xFFFF if it's about to start playing the first event).
|
|
Sets or clears the global mute flag.
|
|
Checks whether a music sequence is playing.
|
|
Checks whether the current content appears to be valid.
|
|
Loads a sequence from a specified Input stream.
|
|
Sets or clears the background music(effects) mute flag.
|
|
Sets or clears the foreground music(effects) mute flag.
|
|
Plays a music sequence in the foreground.
|
|
Plays the a music sequence in the background.
|
|
Stops playing a music sequence.
|
Copyright © 2001 Cybiko, Inc. All rights reserved. | More information... |