ON 20071110@9:24:50 PM at page: http://massmind.org/techref/scenix/languages.htm# David A Cary[DAV-MP-E62a] edited the page. Difference: http://massmind.org/techref/diff.asp?url=H:\techref\scenix\languages.htm&version=0 ON 20071116@1:03:01 PM at page: http://www.sxlist.com/scenix/sxints.htm#39402.1982291667 James Newton[JMN-EFP-786] removed post 39402.1982291667 |Delete 'fasi_52@yahoo.com asks: " how interrupt used in instruction cycle"
  • ' ON 20071116@1:03:09 PM at page: http://www.sxlist.com/scenix/sxints.htm#39402.1982407407 James Newton[JMN-EFP-786] removed post 39402.1982407407 |Delete 'fasi_52@yahoo.com asks: " how interrupt used in instruction cycle"
  • ' ON 20071123@10:12:39 AM at page: http://www.sxlist.com/scenix/index.htm#39408.6506134259 James Newton[JMN-EFP-786] removed post 39408.6506134259 |Delete 'dmdmas2005@hotmail.com
    plz i wanna to Write a simple Pacman like game using x86 assembly language. Choose one
    ASCII character to take the pcaman role. Using the arrows key you are required to
    move the pacman character right, left, up, and down. The pacman is supposed to keep
    moving in a reasonable configured speed in any direction.
    Draw a black bordered box on the screen with the size 15 rows and 40 cols. This will
    be the space that the pacman will move on.
    Randomly place dots on the screen and when pacman move over these points add 1
    point to the points shown on the right-bottom corner of the screen.
    Check the following link to get familiar with the real pacman game (make sure you
    don’t spend mush time testing it):
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