The ReadConsoleInput function reads data from a console input buffer and removes it from the buffer.
BOOL ReadConsoleInput(
HANDLE hConsoleInput, |
// handle of a console input buffer |
PINPUT_RECORD lpBuffer, |
// address of the buffer for read data |
DWORD nLength, |
// number of records to read |
LPDWORD lpNumberOfEventsRead |
// address of number of records read |
); |
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the number of records requested in the nLength parameter exceeds the number of records available in the buffer, the number available is read. The function does not return until at least one input record has been read.
A process can specify a console input buffer handle in one of the wait functions to determine when there is unread console input. When the input buffer is not empty, the state of a console input buffer handle is signaled.
To determine the number of unread input records in a console’s input buffer, use the GetNumberOfConsoleInputEvents function. To read input records from a console input buffer without affecting the number of unread records, use the PeekConsoleInput function. To discard all unread records in a console’s input buffer, use the FlushConsoleInputBuffer function.
Windows NT: This function uses either Unicode characters or 8-bit characters from the console's current codepage. The console's codepage defaults initially to the system's OEM codepage. To change the console's codepage, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
FlushConsoleInputBuffer, GetNumberOfConsoleInputEvents, INPUT_RECORD, PeekConsoleInput, ReadConsole, ReadFile, SetConsoleCP, SetConsoleOutputCP, WriteConsoleInput