Notice:This is preliminary documentation for technology that will be supported in future releases of Microsoft Windows.
The LSGetMessage function returns the message string associated with a license service function status code.
LS_STATUS_CODE LS_API_ENTRY LSGetMessage(
LS_HANDLE LicenseHandle, |
// handle to the license context |
LS_STATUS_CODE Value, |
// any status code returned by a license service function |
LS_STR *Buffer, |
// pointer to buffer returning error message string |
LS_ULONG BufferSize |
// maximum size of buffer string |
); |
If the function succeeds, the return value is LS_SUCCESS.
If the function fails, the return value is a status code. For extended error information, call LSGetMessage to return the status text corresponding to the status code. The LSGetMessage function may return one of the following status codes:
Value |
Meaning |
LS_BAD_HANDLE |
The handle used on the call does not describe a valid licensing system context. |
LS_RESOURCES_UNAVAILABLE |
The request cannot be completed because of insufficient resources, such as memory. |
LS_TEXT_UNAVAILABLE |
A warning occurred while looking up an error message string with the LSGetMessage function. |
LS_UNKNOWN_STATUS |
An unrecognized status code was passed to the LSGetMessage function. |
LS_BUFFER_TOO_SMALL |
The buffer that the Buffer parameter points to is too small to accommodate the text string to be returned; or the challenge data structure is too small to accommodate the challenge response. |
LS_BAD_ARG |
One or more of the arguments is incorrect. |
The LSGetMessage function returns a string describing a specific error, and possibly a suggested action to be taken in response to it. If the value specified in the Value parameter is the constant LS_USE_LAST, then the last error associated with the supplied licensing handle, plus its associated data, is returned. Otherwise, the function uses the supplied error code.