The FillConsoleOutputCharacter function writes a character to the screen buffer a specified number of times, beginning at the specified coordinates.
BOOL FillConsoleOutputCharacter(
HANDLE hConsoleOutput, |
// handle to screen buffer |
TCHAR cCharacter, |
// character to write |
DWORD nLength, |
// number of character cells to write to |
COORD dwWriteCoord, |
// x- and y-coordinates of first cell |
LPDWORD lpNumberOfCharsWritten |
// pointer to number of cells written to |
); |
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the number of characters to write to extends beyond the end of the specified row in the screen buffer, characters are written to the next row. If the number of characters to write to extends beyond the end of the screen buffer, the characters are written up to the end of the screen buffer.
The attribute values at the positions written are not changed.
Windows NT: This function uses either Unicode characters or 8-bit characters from the console's current codepage. The console's codepage defaults initially to the system's OEM codepage. To change the console's codepage, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
COORD, FillConsoleOutputAttribute, SetConsoleCP, SetConsoleOutputCP, WriteConsoleOutputCharacter