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FillConsoleOutputCharacter info  Overview  Group

The FillConsoleOutputCharacter function writes a character to the screen buffer a specified number of times, beginning at the specified coordinates.

BOOL FillConsoleOutputCharacter(

    HANDLE hConsoleOutput,

// handle to screen buffer

    TCHAR cCharacter,

// character to write

    DWORD nLength,

// number of character cells to write to

    COORD dwWriteCoord,

// x- and y-coordinates of first cell

    LPDWORD lpNumberOfCharsWritten 

// pointer to number of cells written to

   );

Parameters

hConsoleOutput
Identifies a screen buffer. The handle must have GENERIC_WRITE access.
cCharacter
Specifies the character to write to the screen buffer.
nLength
Specifies the number of character cells to write the character to.
dwWriteCoord
Specifies a COORD structure containing the screen buffer coordinates of the first cell to write the character to.
lpNumberOfCharsWritten
Points to the variable that receives the number of characters actually written to the screen buffer.

Return Values

If the function succeeds, the return value is nonzero.

If the function fails, the return value is zero. To get extended error information, call GetLastError.

Remarks

If the number of characters to write to extends beyond the end of the specified row in the screen buffer, characters are written to the next row. If the number of characters to write to extends beyond the end of the screen buffer, the characters are written up to the end of the screen buffer.

The attribute values at the positions written are not changed.

Windows NT: This function uses either Unicode characters or 8-bit characters from the console's current codepage. The console's codepage defaults initially to the system's OEM codepage. To change the console's codepage, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.

See Also

COORD, FillConsoleOutputAttribute, SetConsoleCP, SetConsoleOutputCP, WriteConsoleOutputCharacter