The DeleteObject function deletes a logical pen, brush, font, bitmap, region, or palette, freeing all system resources associated with the object. After the object is deleted, the specified handle is no longer valid.
BOOL DeleteObject(
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HGDIOBJ hObject |
// handle to graphic object |
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); |
If the function succeeds, the return value is nonzero.
If the specified handle is not valid or is currently selected into a device context, the return value is zero. To get extended error information, call GetLastError.
Do not delete a drawing object (pen or brush) while it is still selected into a device context.
When a pattern brush is deleted, the bitmap associated with the brush is not deleted. The bitmap must be deleted independently.
See: