Microsoft® JScript™
prototype Property
 Language Reference 
Version 2 

See Also                  Applies To


Description
Contains a reference to the prototype for a class of objects.
Syntax
objectname.prototype

The objectname argument is the name of an object.

Remarks
Use the prototype property to provide a base set of functionality to a class of objects. New instances of an object "inherit" the behavior of the prototype assigned to that object.

For example, say you wanted to add a method to the Array object that returns the value of the largest element of the array. To do this, declare the function, add it to Array.prototype, and then use it.

function array_max( )
{
  var i, max = this[0];
  for (i = 1; i < this.length; i++)
  {
     if (max < this[i])
	     max = this[i];
  }
}
Array.prototype.max = array_max;
var x = new Array(1, 2, 3, 4, 5, 6);
var y = x.max( );
After this code is executed, y contains the largest value in the array x, or 6.

All intrinsic JScript objects have a prototype property that is read-only. Functionality may be added to the prototype, as in the example, but the object may not be assigned a different prototype.

This is not the case for user-defined objects: User-defined objects may be assigned a new prototype.

The method and property lists for each intrinsic object in this language reference indicate which ones are part of the object's prototype, and which are not.


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