Code:
<script Language="JavaScript"> r=0 g=0 b=0 function pset(x,y,wi,he) { document.write ("<img src='../1x1.gif' style='z-index:-10; position:absolute; left:"+x+";top:"+y+";width:"+wi+";height:"+he+";background:rgb("+r+","+g+","+b+")'>") } kx=400 ky=400 x0=(window.screen.width-20)/2 y0=400 r=g=b=0 pset(x0-kx/2,y0,kx,2) pset(x0,y0-ky/2,2,ky) g=255 for(x=-kx/4;x<kx/4;x++) { y=x*x/kx*8 pset(x+x0,-y+y0,2,2) } g=0 r=255 for(x=-kx/2;x<kx/2;x++) { y=Math.sin(x/kx*20)*ky/10 pset(x+x0,-y+y0,2,2) } r=0 b=255 for(i=-100;i<100;i=i+0.5) { x=Math.cos(i/100*3.15)*kx/4 y=Math.sin(i/100*3.15)*ky/4 pset(x+x0,-y+y0,2,2) } </script>
1x1.gif is a 1 pixel square transparent gif. To download a copy from this server, right click on this and select "Save as..."
To see this code actually work, click here for a page with the javascript code embedded.
Also:
Questions:
I would like to use something like this to draw with.
If you make subsequent calls to this in an event, this function destroys the whole html.
How can this be avoided ?
James Newton replies: What do you mean by "destroys the whole html"? What event are you calling it from?
Comments: