Miscellaneous

1. If the game is accompanied by music, it does not stop if a key is pressed.
2. The "Link OFF" message appears one minute after the connection was interrupted.
3. A record is registered only if the score is higher than the previous record score.
4. Movement within fields must proceed in cycles; e.g., after reaching the left-hand corner, an item must turn up on the right side.
5. It's up to the developer to choose a key for the item selection and its move.
6. The player cannot make a move while waiting for the partner to move.
7. If a key is pressed for a length of time, the response should be the same as if it were pressed and instantly released. When necessary, exceptions are permitted.
8. Lists are scrolled by using <Fn>+<Up/Down arrows>. No scrolling by <Fn>+<Right/Left arrows> is permitted.
9. If a record score was attained, it is saved during an emergency exit from the game.
10. Saving results in two-player games:
a) Three files from three different devices can simultaneously be saved on one device.
b) Devices are identified by their ID.
c) Old files are gradually deleted when the new ones arrive. If a file registering a particular partner already exists, the next file is saved in its place. It is treated as the first of the two files.
d) The game information is saved automatically only when the link is off.
e) If files were saved on both devices, a file with a higher number of registered moves is loaded.
f) If the game is over or one of the partners loses, the corresponding previously saved file must be deleted.
11. If a dialog box appears while items are moving, the movement is suspended. The game is resumed at the suspended point. If a message about the partner's move arrives while the dialog box is displayed, the message is shown after the box is exited.
12. The dialogue "First player's move" ("Second player's move") must precede the transfer of moves in the "HOT SEAT" regime.
13. BEFORE THE GAME STARTS, no dialog boxes must be used to exit the Select Partner and Select Game menus.