On Wed, Jun 19, 2013 at 11:43 AM, Isaac Marino Bavaresco wrote: > I remember how it was hard to code games in the early era of PC, around > the eighties and nineties, before good game engines were available (if > available at all). > Then the hardware were slow, the video boards were unstandardized (and > slow) and lots of other problems. If you think that was bad, imagine doing graphics without a framebuffer... http://www.youtube.com/watch?v=3DMBT1OK6VAIU By comparison, even developing games on the Apple ][ was trivial. -p. --=20 http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist .