David, I think most of us understands the technical point of it. The problem with your notes is that it suggests to steal a game engine, and that is rather a legal issue than technical one. As far as I can see there is no free version of that engine, not even for learning that. I would suggest to choose something from the dozens of others that has this option, so you will have no legal issues by only learning a gaming engine. Once you want to commercialize your game, you can still read the license agreement and buy the right package for yourself. Tamas On 18 June 2013 14:07, David Robertson wrote: > For the engine I was referring to, ImpactJS, it's not. You get full sourc= e > code. Since JavaScript is interpreted not compiled, there's really no oth= er > way to do it. The finished game and game engine will likely be packed int= o > a single file and minified (remove comments, extra whitespace etc.) by a > script to save bandwidth, but this can be undone (to some extent) by > running it through a tool like jsbeautifier. > > David. > > > On 18 June 2013 22:02, Isaac Marino Bavaresco > wrote: > > > Not if the game engine is supplied in the form of a precompiled library= .. > > > > > > Em 18/06/2013 17:46, David Robertson escreveu: > > > Sorry. On a purely technical note, however, it would be trivially eas= y > to > > > extract the full engine source code from any game that uses it, > including > > > the demos on linked on the site. > > > > > > On 18 Jun 2013 20:48, "Bob Blick" wrote: > > >> This is an admin message. > > >> > > >> We do not do this on the Piclist. > > >> It's not something that's open for discussion. > > >> Software piracy and/or promoting it is not allowed. > > >> > > >> Thanks, > > >> Bob > > >> > > >>> development on the web. It isn't free ... but I might be able to > > >>> accidentally attach the zip to an email... > > >> -- > > >> http://www.fastmail.fm - Choose from over 50 domains or use your own > > >> > > >> -- > > >> http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive > > >> View/change your membership options at > > >> http://mailman.mit.edu/mailman/listinfo/piclist > > > > -- > > http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive > > View/change your membership options at > > http://mailman.mit.edu/mailman/listinfo/piclist > > > -- > http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive > View/change your membership options at > http://mailman.mit.edu/mailman/listinfo/piclist > --=20 int main() { char *a,*s,*q; printf(s=3D"int main() { char *a,*s,*q; printf(s=3D%s%s%s, q=3D%s%s%s%s,s,q,q,a=3D%s%s%s%s,q,q,q,a,a,q); }", q=3D"\"",s,q,q,a=3D"\\",q,q,q,a,a,q); } --=20 http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist .