For the engine I was referring to, ImpactJS, it's not. You get full source code. Since JavaScript is interpreted not compiled, there's really no other way to do it. The finished game and game engine will likely be packed into a single file and minified (remove comments, extra whitespace etc.) by a script to save bandwidth, but this can be undone (to some extent) by running it through a tool like jsbeautifier. David. On 18 June 2013 22:02, Isaac Marino Bavaresco wrote: > Not if the game engine is supplied in the form of a precompiled library. > > > Em 18/06/2013 17:46, David Robertson escreveu: > > Sorry. On a purely technical note, however, it would be trivially easy = to > > extract the full engine source code from any game that uses it, includi= ng > > the demos on linked on the site. > > > > On 18 Jun 2013 20:48, "Bob Blick" wrote: > >> This is an admin message. > >> > >> We do not do this on the Piclist. > >> It's not something that's open for discussion. > >> Software piracy and/or promoting it is not allowed. > >> > >> Thanks, > >> Bob > >> > >>> development on the web. It isn't free ... but I might be able to > >>> accidentally attach the zip to an email... > >> -- > >> http://www.fastmail.fm - Choose from over 50 domains or use your own > >> > >> -- > >> http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive > >> View/change your membership options at > >> http://mailman.mit.edu/mailman/listinfo/piclist > > -- > http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive > View/change your membership options at > http://mailman.mit.edu/mailman/listinfo/piclist > --=20 http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist .