My son too wanted to be a game writer, although he is older than 12.=20 He enrolled in school in a course of study that generalized in computer science, and specialized in game writing. He went for a few months and decided game writing wasn't as glamorous as he first thought. He is now doing something else with computers. Game writing is the furthest thing from his mind. (His words, not mine). So, with that said, I wouldn't put too much energy and effort into this until, (and unless), you see he retains interest. I'm not trying to tell you what to do. After all he is your son. But I just wanted to convey my experience to you. You can weigh it however you like. Regards, Jim > -------- Original Message -------- > Subject: [OT]: My Son wants to learn how to write games > From: Justin Richards > Date: Tue, June 18, 2013 4:29 am > To: "Microcontroller discussion list - Public." >=20 >=20 > It is a tall order but my son (12) has asked me several times to teach hi= m > how to write games. This seems like it would be so much easier on a > commodore 64 (I enjoyed moving sprites around the screen with a joystick) > but as that is long gone I thought i would ask the list what would be a > good way to start. >=20 > I am (was) familiar with C, assembler and perl. I enjoy PIC assembly but= I > dont think that would be appropriate for a intro into programming games. >=20 > Years ago I attempted Windows programming in C and assembler was just too > much for me. A case of not able to see the tree for the forest. >=20 > Perhaps starting with perl and moving alpha-numerics around the screen to > start with. >=20 > Any thoughts. >=20 > Justin > --=20 > http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive > View/change your membership options at > http://mailman.mit.edu/mailman/listinfo/piclist --=20 http://www.piclist.com/techref/piclist PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist .