Oops! Little mistake, forgot the "( 1 << ( BitNumber & 7 ))". if( Data[ BitNumber >> 3 ] & ( 1 << ( BitNumber & 7 ))) SendHiBit(); else SendLoBit(); if( ++BitNumber >=3D sizeof Data * 8 ) { BitNumber =3D 0; LoadNewData(); } Isaac Em 12/2/2012 16:43, Isaac Marino Bavaresco escreveu: > Did I understand it right and you shift a chain of 70 data registers and > test the lowest bit every round? > > We discussed many months ago a more efficient way of testing arbitrary > bits in an array: > > > char Data[70]; > int BitNumber =3D 0; > > ... > > if( Data[ BitNumber >> 3 ] & ( BitNumber & 7 )) > SendHiBit(); > else > SendLoBit(); > if( ++BitNumber >=3D sizeof Data * 8 ) > { > BitNumber =3D 0; > LoadNewData(); > } > > ... > > > No real shifting of the data is done, so the size of the array doesn't > matter for the efficiency of the process. > This routine should be much faster than shifting a chain of 70 bytes. > > > Best regards, > > Isaac > > > > > > Em 12/2/2012 12:03, PICdude escreveu: >> Ah yes, I knew this time would come, where I'd need an efficient way =20 >> to do efficient bit operations in C, and in this case, shift bits held = =20 >> in multiple registers. >> >> Specifically, I have a stream of ~70 bytes and I need to sequentially =20 >> spit them out an I/O pin, on each timer interrupt (to generate a =20 >> specific output data stream). >> >> In assembly, I'd hold these in several registers and do something like..= .. >> >> rrf Data9,F >> rrf Data8,F >> ... >> rrf Data0,F >> btfsc STATUS,C ; C hold current bit value >> goto SendHiBit >> SendLoBit: >> ... >> >> >> In C though, it's nice to have single variables that can hold 4 bytes, = =20 >> but I can't find a shift operator that let's me extract the last bit, =20 >> so I'm thinking I'd have to so something like ... >> >> OutBit =3D Data0 & 0b1; // Extract lowest bit and hold >> Data0 >> 1; // Assume long (4 bytes) >> if (Data1 & 0b1) >> Data0 &=3D 0b1; // Uppermost bit =3D 1 >> Data1 >> 1; >> if (Data1 & 0b1) >> Data1 &=3D 0b1; >> Data1 >> 2; >> // Send output bit here... >> >> >> As compact as it looks, it seems so inefficient compared to the =20 >> assembly version. (I haven't actually implemented this yet, btw). Is = =20 >> there a better way to do this in C? I don't actually need to shift if = =20 >> there's a more efficient way to read the bit values using some type of = =20 >> index variable. >> >> An incomplete thought running through my head currently is holding "1" = =20 >> in some long var, shifting that on each iteration, then using that as =20 >> a mask to "AND" the Data. I'd also hold another index var (ranging =20 >> from 0 to 2) which would tell me which data variable I was currently =20 >> at. But this method may be even worse. >> >> Or is this where I do inline assembly? With inline assembly I'd =20 >> probably expend several cycles moving the data to know register =20 >> locations, unless there's some simple way to figure out in RAM where =20 >> the Data2,1,0 variables are held. >> >> How would you C pros do it? >> >> Cheers, >> -Neil. > --=20 http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist .