slippyr4 wrote: > > But it is suprising that, when windows 95 was released, not a lot of > software used directx? not really - it was a brand new API. Again, that's > why the reboot into dos mode was left in, in the short term. > =20 Read up on why the Pentium Pro was really fast running 16 bit windows=20 software on true 32 bit NT and why it was deadly slow running 16 bit=20 windows software on Windows 95. The material from technet you quote is=20 extremely misleading. =20 Also did you read all the SDK for Direct X in 1995? Of course Win95 wasn't *just* a shell. But it was just an incremental=20 change on Win3x You had to exit out of WFWG / Win 3.1 too to run many=20 DOS games as they used various extended modes 286 and 386 so could not=20 run on win 3.x / win 9x as those had no true VM. Win95 (three quite different versions), Win98 and ME were all POINTLESS=20 and massive millstone on MS neck and on Business. Smart companies=20 running Win 3.x waited hardly a year and upgraded to NT4.0 =20 Workstation instead of Win95 as by 1996 they needed new HW anyway,=20 which was more than good enough. It would be different if we were arguing Win95 vs OS/2 Warp and MS only=20 had Win95. But they had NT since 1993 and by 1995 HW to run NT was=20 economical (it wasn't in 1993) and very economical in 1996. Between 1996 and 2003 I maybe installed or managed installs of about=20 900+ Networked, managed and locked down (users only users not Admins)=20 NT4.0 workstations. Don't believe hype by MS marketing dept. Win95, 98 and ME was rubbish=20 game console fodder compared to MS's *OWN* NT3.5, NT3.51, NT4.0 and=20 Win2000 (NT 5.0) during the parallel time scale. Win95 delivered nothing=20 extra for non-game players over a properly configured WFWG3.11, with=20 MS's own 32bit TCP/IP statck, VFW, Win32s, and 32bit Disk manager. --=20 http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist .