Simulate keyboard strokes using inputs on a microcontroller to fly your=20 (simulated) place. Computer Related Nuts & Volts Magazine (December 2009) By Jochen Jahn http://www.nutsvolts.com/index.php?/magazine/article/keyboard_game_interfac= e http://nutsvolts.texterity.com/nutsvolts/200912/?folio=3D30#pg31 On 8/4/2010 8:24 AM, BOB wrote: > ivp wrote: > =20 >> I've updated the project page >> >> http://home.clear.net.nz/pages/joecolquitt/pic_keyboard.html >> >> If you'd like to look it over please and comment if it needs more in >> the way of explanation or if you spot any errors and so on >> >> Joe >> >> * >> * >> ********** >> Quality PIC programmers >> http://www.embedinc.com/products/index.htm >> >> =20 > Way back in the early 1990 two of us were working on something similar > to this. Several of us were interested in flight simulators for the > computer. > > This was the days before the programmable joy sticks. The plan was to > make a box with buttons on it that were labeled for the function > (landing gear, flaps, etc. All the programs used keys on the keyboard > forthe input. Like "E" for engine start. So by pushing a certain button > on your box the the PIC would send the proper data to the computer so > the computer thought the "E" key had been pushed. > > Due to health problems I was away from the project for a year. By then > the first multi-button joy sticks were entering the market. > > BOB > =20 --=20 http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist .