This sounds like the way to go. FWIW there's a toy inventor named Brian Walker who made a bundle starting with a trivial LED whirligig, that he got Disney to pick up. I don't think he ever did any development on it himself other than proto fabrication and promotion. http://en.wikipedia.org/wiki/Brian_Walker_(toy_inventor) But he also had a launch-myself-in-a-rocket publicity scam that got him and his toys a lot of attention. Maybe you should give that a shot too. ;) GC > -----Original Message----- > From: piclist-bounces@mit.edu > [mailto:piclist-bounces@mit.edu] On Behalf Of Dr Skip > Sent: Monday, June 09, 2008 9:52 AM > To: Microcontroller discussion list - Public. > Subject: Re: [EE] neat toy invention, from my workbench to > small stores? > > Here is what I would do (FWIW): > > Play like you're serious and willing to talk big... > > Make some calls, etc, and get big vol pricing on making > millions. This way, you > know the data the other side of the table will use in any negotiation. > > Get a Provisional Patent. They're $200 and last a year or > two, and get you some > protection - while you're theoretically working on the real one... > > Find a model maker, woodworker, whatever, to build a handful > of hand-made > prototype cases to your spec. Don't hand them out, show them, > and if anyone is > offended by not giving them some (like some low level rep at > some toy company), > give the idea that you don't think it would be right, since > you're currently > in deep negotiations with a competitor, BUT, if they are > serious, they should > get serious quickly - you're still taking offers... You get > to keep your > prototypes AND it will make them more hungry to deal with > you, since they're > competitor might be seeing something they aren't. Just like > consulting - > everyone wants to hire a busy consultant, no one wants a > consultant with > nothing else to do... ;) > > Go the way of licensing to a big company. No hassles or > liabilities. The final > patent can be finished by them. You can also just sell it > outright. If there > are follow-on type toys from it, you could negotiate around > that too, and maybe > have a ready buyer for permutations you come up with. Have an > experienced agent > or lawyer in that area be with you. If they're experienced > and good, they'll > more than get their fee covered in increased $$ negotiated. > > While that's going on, casually look at the make it yourself > angle - it adds > leverage to your negotiations. You'll have until the > provisional runs out to > get it sold or go for the real patent or decide to make it > yourself, etc. > > > Ben Hencke wrote: > > Hi all, > > I've got a small PIC based LED toy (think fancy keychain > like), and I > > wanted to ask the piclist's advice on a few things. > > > > First about the toy, its small, has very few components, and > > everything interesting about it is implemented in firmware. > I designed > > the PCBs and made them at home, they are about 0.5" x 2" > (most of the > > space used by the battery holder). Everyone I've showed it to has > > encouraged me to get a patent, but these are expensive, and > given the > > market for small LED toys, I dont think any over seas would > be ripoffs > > would have any problems at all getting around it. If I'm going to > > throw $10k at it of my own money I'd rather put it in to the other > > aspects of getting it finished and built, marketed, etc. Worst comes > > to worst I'd at least have 1000s of the things to show for my money. > > Before you tell me I'm wasting my time trying to sell > keychain lights, > > ever time I've played with one of these things down a city street I > > get stopped like every 5 minutes by someone asking me where I bought > > it. I'm pretty sure if done right that it would take of and be at > > least momentarily popular. I've read a few Inventor books but these > > leave me asking more questions than they answer. > > > > So then a few questions: > > > > 1. Patent something that might be easily ripped off? Are they > > absolutely necessary? > > 2. Any ideas on how I could get plastics made for this thing? Maybe > > something like a snap together case, or a rubberized soft shell or > > something. > > 3. Someone once told me I'd need to get it safety tested > and whatnot, > > any pointers to laws regarding this sort of thing? > > 4. A lot of people told me to license the idea and/or firmware to > > larger toy companies, and let them handle all the rest of > the details, > > but this road always seems to go down the path of requiring > a patent. > > IF this idea was patentable, I'm not sure any toy company would pick > > it up. > > 5. I've seen a lot of posts about manufacturing, usually for up to > > 100s of boards, but does anyone know of a place that specializes in > > making thousands of smaller boards? > > 6. I'm thinking that I could approach some of the smaller local toy > > stores and talking them in to carrying them for a while to test out > > the market, if it works out, then I'm sure there are toy > conferences I > > could schmooze with people and show them some sales data. I'm not a > > sales/marketing guy, so maybe I'm totally missing something there? > > 7. Is there something I should know about but haven't asked? :-) > > > > Thanks in advance, > > Ben > -- > http://www.piclist.com PIC/SX FAQ & list archive > View/change your membership options at > http://mailman.mit.edu/mailman/listinfo/piclist > -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist