Hi Cedric, There is no fundamental problem with it, unless you focus so much of your effort in imaginary accomplishments that you make no real accomplishments. Sean On Sun, Mar 30, 2008 at 9:25 PM, Cedric Chang wrote: > The virtual world provides what the real world never could. I see no > problem with this. It is no different than climbing all the 14,000 > ft peaks, or collecting cars, or going to movies, or amusement > parks. Could be better than a lot of relationships. Life of the > mind and senses can be virtual. > cc > > > > > > > - One of the primary determinants of the value of real-world goods and > > services is what economists call "land" - that is resources whose > > supply is fixed, and "labor" - the human effort required for > > production or service. This (almost) doesn't exist in a virtual world. > > Creating extra "land" requires nothing more than disk space and > > processor time. "Labor" may or may not equate to actual human effort > > (copying a file takes only processor time, not human effort, although > > creating computer art involves some human effort). This should mean > > that the goods and services in a virtual world become very inexpensive > > (limited by the cost of disk space and processor time), but it seems > > to me that this is not the case, indicating some kind of price control > > by the creators of Second Life. > > > > Sean > > > > On Sun, Mar 30, 2008 at 12:49 PM, wrote: > >> > >> As for Linden Dollars (the online thing) it's not that scary. > >> It's just > >> paying in dollars for some service or product. It's the same as > >> buying a > >> downloadable computer game. You don't get a physical item there > >> either. > >> > >> -- > >> Ian Smith > >> > >> > > > -- > http://www.piclist.com PIC/SX FAQ & list archive > View/change your membership options at > http://mailman.mit.edu/mailman/listinfo/piclist > -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist