this is why i am using the 12 and 6 us delays exactly the same as the original NES put out, and captured at. the 4000 series chip will handle a good amount faster thad that. >(note that, if I remember right, I use some extremely > long delays - on the order of dozens or hundreds of milliseconds - might > this be your problem? >I remember doing the sums and working out that a fast pic can bit bang >IO faster than the 4000 series shift register in the nes controller is >able to handle. -- View this message in context: http://www.nabble.com/simple-NES-controller-interface-tp14815878p14891809.html Sent from the PIC - [PIC] mailing list archive at Nabble.com. -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist