Yes, I agree with this one too, but there are some circumstances where a simulator is better than a real hw. For example I've made a small signal filter and something was wrong with my code. To find out what is the problem I needed to debug the code line by line (as written in assembly, cycle by cycle). The failure dependent on couple of us so you cannot even track it down on debug hw I suppose. Just made a good stimulus file (actually digitalized an input sample and transformed into SCL) and the rest was easy. Of course I've enjoyed the result on the real thing, not on the screen :-) Tamas On 11/2/07, David Meiklejohn wrote: > > > On Behalf Of peter green > > > > Tamas Rudnai wrote: > > > For beginners the best I think is an emulator, something like > > > Virtualbreadboard or Proteus. > > > > Yes and no, I think such tools are usefull but they are no substitute > > for gaining experiance with real hardware. > > And producing an expected result in an emulator is nothing like the buzz > you > get from making real hardware do what you intended - even if it's just > lighting a LED or writing "Hello world" on an LCD. Sure, the learning is > the same as with an emulator, but after a while that's a bit boring > compared > with making something real happen - and maintaining interest is important > for learning. > > > David Meiklejohn > www.gooligum.com.au > > > -- > http://www.piclist.com PIC/SX FAQ & list archive > View/change your membership options at > http://mailman.mit.edu/mailman/listinfo/piclist > -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist