In SX Microcontrollers, SX/B Compiler and SX-Key Tool, JonnyMac wrote: After a scrolling start-up message the game displays a ? prompt. Since the display is controlled by the ISR and that is running every millisecond, the random number (seed) is constantly changed. When you press the Randomize button at the ? prompt you get a randomly filled colony; hold it down and the screen is constantly randomized until you let go. Once you press the Run button the game rules are put into play. The other two buttons let you scroll through pre-set patterns that are stored in DATA tables. Part of the reason I wrote this demo program is to show how to use an 8-byte array as a 64-bit array, with custom functions in the program like GET_BIT, SET_BIT, and CLR_BIT. ---------- End of Message ---------- You can view the post on-line at: http://forums.parallax.com/forums/default.aspx?f=7&p=1&m=167121#m167338 Need assistance? Send an email to the Forum Administrator at forumadmin@parallax.com The Parallax Forums are powered by dotNetBB Forums, copyright 2002-2007 (http://www.dotNetBB.com)