On 11/23/06, Steve Baldwin wrote: > > The first thing you should do is multiply 640 x 480. Compare the answer to > the memory sizes available. You may have a problem getting an image > inside a PIC of any type. Depends on how you play it. I did the rcard using an AVR, but I never put any of the image data in the avr at all. I just pipe it from the nandflash to the display, 16 bits at a time. I generate some test frames with a little bit of code, and I put three frames in rom that eat up 99% of the code space in the application. (a logo, and a couple of status pages) -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist