In SX Microcontrollers, SX/B Compiler and SX-Key Tool, Forrest wrote: Hmm, 8 x 8 won't be useful for this game, because the original game was setup for 20 characters per line x 24 lines and each character was bitmapped and could be 1 of 4 colors. If you can get the tile engine up to 16 x 16, you could do a reasonably good version of Super Breakout. ---------- End of Message ---------- You can view the post on-line at: http://forums.parallax.com/forums/default.aspx?f=7&p=1&m=143039#m143162 Need assistance? Send an email to the Forum Administrator at forumadmin@parallax.com The Parallax Forums are powered by dotNetBB Forums, copyright 2002-2006 (http://www.dotNetBB.com)