In SX Microcontrollers, SX/B Compiler and SX-Key Tool, bean wrote: I'm familar with either of those (I'm not a gamer). But from the title, I'd say that color 11 (yellow/gold) will be most useful. The engine will probably be 8x8 tiles. Each pixel in the tile can freely be any of the 16 colors. The tile placement will be on even horizontal pixels, and any vertical pixel. There will also be at LEAST 2 graphics pages to allow for page flipping (drawing on one page while another page is displayed). Bean. ---------- End of Message ---------- You can view the post on-line at: http://forums.parallax.com/forums/default.aspx?f=7&p=1&m=143039#m143157 Need assistance? Send an email to the Forum Administrator at forumadmin@parallax.com The Parallax Forums are powered by dotNetBB Forums, copyright 2002-2006 (http://www.dotNetBB.com)