In SX Microcontrollers, SX/B Compiler and SX-Key Tool, brianbr wrote: [quote="Bean (Hitt Consulting)"]Brian, Absolutely. And you could have more tiles on the screen. I would think 24h x 16v should be doable. Plus you would have 3x the code space for your game (3K vs 1K). I was originally going to do that, but I figured the XGS is already out. Of couse this would be much cheaper. Bean.[/quote] CHEAPER????? - You cannot even begin to put an SX28 proto board together for the price of the SX48 proto board! The SX48 board is the best bargain and most incentive to do SX work going. I keep wishing I had more time to play with it. But what you have done here has given me reason to steal some time from my Propeller Robot Controller time ... I see this Game Framework, for lack of a better term, that you have given the SX world as a Framework for developing less frivolous apps, not sure what yet,but it will occur to me. Bean, you really need to learn how to stand up take your well earned bows more often!!!!! ---------- End of Message ---------- You can view the post on-line at: http://forums.parallax.com/forums/default.aspx?f=7&p=1&m=137918#m138786 Need assistance? Send an email to the Forum Administrator at forumadmin@parallax.com The Parallax Forums are powered by dotNetBB Forums, copyright 2002-2006 (http://www.dotNetBB.com)