On Sun, 23 Jul 2006, Olin Lathrop wrote: > This conflicts with your earlier statement where you said the main goal was > productivity. Either you can buy something effective and ready to go off > the shelf and get on with things, or you can create your own that will > certainly cost more and probably won't be as good but will be a lot more > fun. > What's wrong with trying to optimize cost, efficiency and fun? Is there anything preventing me from wanting an inexpensive home-made solution that works the way I want it to? I thought that was the whole idea of 'doing it yourself' ... > I'm no gun expert, but if the gun isn't firmly anchored, wouldn't the > resulting kickback make a noticeable decrease in the bullet speed? After > all, momentum still has to ballance. Kickback => do you mean recoil ? (just so we talk about the same thing) I don't think it will make a noticeable variation in speed. If, say, the gun is moving backwards at 5 fps after the shot is fired, and the projectile is moving out of the muzzle at 500 fps (or anywhere between 100 and a few thousand), that means the bullet speed relative to the ground is 495 fps... a 1% error. Of course I have no real data on that, but I'm sure the difference won't be that big. And it gives a better idea of what speeds can be attained in a normal situation. If I'm timing an anchored gun, the speed obtained will be greater than those that will be attained in a normal situation, i.e. with a human holding the gun, dealing with real recoil. Christian VA2CBW -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist