> On Sun, Apr 16, 2006 at 04:20:35AM -0400, D. Jay Newman wrote: > > Hmmm. Thinking of your cube project, you posted a description of it here. > > I could have, just from that text description, made a version of it. > > Probably not as artistic or polished, but the idea was the important > > thing and from there the general outline follows. > > But really, that's true of almost anything. I could show you a photo of > any number of famous sculptures, and if you were a talented sculpture, > you could bang out a copy. Nothing unusual about that. Yes, but most of those famous sculptures aren't under copyright any longer. And I believe that I could see a description of a modern artwork and "bang out" something similar (given the talent/skill) without infringing. I assume this is how genres of art are created. > > How would you feel about somebody looking at your site and creating > > a version of their own cube (non-commercially, purely for their own > > use and the amazement of their friends)? > > Well, my understanding of copyright law is that first of all if you > independently come up with an idea, you are not infringing, completely > unlike a patent. However if it can be shown that you didn't come up with > the idea independently, there is pretty broad scope for damages. Witness The trouble is that copyright protects a specific expression of an idea. Fair use also includes paradies. :) In the US, at least, copyright protects derived works. For example, I can't publish a continuation of a Roger Zelazny series even though he died in the middle of a couple. At least, without the permission of the copyright owner(s). However I could write a novel containing many of the ideas in his books without infringing on his copyright if the result didn't look like a continuation of his books. > all the suits against movie studios for stealing plots... You'd think > that's pretty nebulous, but they win. Some of them that I've seen are *very* nebulous. Of course, some of the movies made from books seem like they aren't violated copyright. :) > Of course, in the art market and the gallery system all of this doesn't > matters. Your buyers enforce originality already, so long as you can get > your work widely known you'll never have to worry about any sort of I think getting work widely known is the problem. :) > > How do you define "user-visible experience"? > > I think it has to be basically what someone interacting with it > experiences, in a gallery setting for example. Heck, the technical stuff > could be defined as "anything that could be replaced, without the user > noticing a difference" I like the definition of technical stuff. I use it myself sometimes, though I call it the "black box" theory. > > This is a question you have to ask yourself. > > Or for that matter lawyers and judges, they're the ones who'll be > interpreting it. :) Yes, but I was merely asking these questions to try to get you to think on what *you* want to protect and if/how it is possible. Good luck. -- D. Jay Newman ! Author of: jay@sprucegrove.com ! _Linux Robotics: Building Smarter Robots_ http://enerd.ws/robots/ ! (Now I can get back to building robots.) -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist