In SX Microcontrollers, SX/B Compiler and SX-Key Tool, _djm wrote: Just an additional note to this. I can't make the variable code a deterministic number of cycles as at some points in the game there could be say 10 sprites on screen, at other times only 5. I would therefore like to have this 20000 or so cycles to play around with knowing that the overall delay would be exactly the same no matter how much of it I used. ---------- End of Message ---------- You can view the post on-line at: http://forums.parallax.com/forums/default.aspx?f=7&p=1&m=112331#m112401 Need assistance? Send an email to the Forum Administrator at forumadmin@parallax.com The Parallax Forums are powered by dotNetBB Forums, copyright 2002-2006 (http://www.dotNetBB.com)