In SX Microcontrollers, SX/B Compiler and SX-Key Tool, Wrenow wrote: Thanks for the tip. [i][b]Where do I find the SX-Creeper code to check it out?[/b][/i] That is another stage I was working on, smartening up the ship. Rapid autofire is not an option due to our rules (safety) - no autofire at all, in fact. Plus, fire rate is regulated based on the caliber (larger guns, after all, take longer to load), from a 2 second fire interval for .177 to 8 seconds for .25". However, mixing in other turrets' behavior based on the behavior of one in its group could prove very interesting. The other problem is the inability to have additional external controls this way - you are limited to the 8 channels of input. Putting this in at the TX end allows you unlimited inputs, but only 8 outputs (in other words, you can select different mixes or mix conditions locally for implementation remotely). Although we frequently hack the TX's, the reason for my approach was to set this up through the buddy box connection - no real hacking, just changing the trainer switch from momentary. Then the module can also be used on multiple radios or even as an encoder for different types of RF (like 900 Mhz). Wreno ---------- End of Message ---------- You can view the post on-line at: http://forums.parallax.com/forums/default.aspx?f=7&p=1&m=106994#m107217 Need assistance? Send an email to the Forum Administrator at forumadmin@parallax.com The Parallax Forums are powered by dotNetBB Forums, copyright 2002-2006 (http://www.dotNetBB.com)