At 09:16 AM 10/6/2005 +0100, you wrote: > >I think Industrial design might be close to orthogonal > >to regular engineering. > >Maybe it's easier for a skilled artist to learn the > >basics of molded part design and mechanical engineering > >than it would be for a mech eng to go the other way. > >We seem to have a bunch of engineers/scientists who can design something in >Pro Engineer and dismantle it on the screen 3D model, but the thing is >potentially not assemblable in real life because of the way they have >designed bits to interlink. Good point-- one can be really, really good at 2D + time circuit analysis and design, yet pretty mediocre at 3D design, especially where multiple irregular 3D parts interact. But a good mech eng should have that ability. Plastic injection molds have some aspects (slides and similar devices, lack of undercuts in the part in most cases, a minimum amount of draft) that not everyone finds easy to visualize. >Best regards, Spehro Pefhany --"it's the network..." "The Journey is the reward" speff@interlog.com Info for manufacturers: http://www.trexon.com Embedded software/hardware/analog Info for designers: http://www.speff.com ->> Inexpensive test equipment & parts http://search.ebay.com/_W0QQsassZspeff -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist