Olin, On Sat, 17 Sep 2005 10:18:35 -0400, Olin Lathrop wrote: > michael brown wrote: > > IIRC, you could punch up a control card that defined tab stops > > wherever you wanted, auto skip zones and even numeric only areas. As > > I remember it many of the machines would often stop one space to the > > right of the defined tab because they never got properly adjusted. > > That service was reserved for actual keypunch professionals. ;-) > > I think you are remembering keypunch machines, not teletypes. These did > indeed have a drum you could put a special card on that defined tab stops > and other stuff. Teletypes like the ASR-33 and ASR-35 weren't that smart. > > One annoyance of the model 041(?) keypunch machine is that although it had a > duplicate card function, it wasn't actually capable of duplicating an > arbitrary binary card. I only remember the 029 cardpunch - but it sounds like what you're talking about. There was quite an art to using the program-card drum, and a lot of people didn't bother but did it all by hand - but it could save an awful lot of time once you'd cracked it. > Certain bit combinations that couldn't result from > keystrokes caused the machine to jam. You could only create those cards in > the manual "multi-punch" mode where you specified exactly which bits to > punch out. That was also the way to clear a jam. Put it in multi-punch > mode and bang on the keyboard like a monkey until all the punches got > released and it could continue feeding the card thru. I don't remember that problem, but I don't think I ever tried to duplicate binary cards. I do remember the special hook-ended knife used for getting bits of jammed card out from under the punch-head, though! :-) Cheers, Howard Winter St.Albans, England -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist