On Wed, 25 May 2005 18:57:26 -0400, Olin Lathrop wrote: > Byron A Jeff wrote: >...< > > Token passing is more flexible and also eliminates contention. > > True, but it comes with its own set of problems. If a node goes down and > doesn't pass on the token things get messy, especially in a pure peer to > peer environment. True, but this was solved nearly thirty years ago by Datapoint in developing and implementing ARC (later "ARCnet"), when Ethernet and Cambridge Ring (the computer-, not spy- network :-) were still research projects. It is true peer-to-peer, with physical multiple-star layout but logical sequential token-passing. It has a "who's there" process which means that each node learns who is either side of it, and it's triggered either by a new node appearing or an existing one disappearing. There is no noticeable slowing down when this happens. We were using it in a live environment in the late seventies. I remember the day when someone mentioned that they couldn't "see" any of the equipment on the far side of the site (there was a canal running through the middle of the factory, with a bridge that carried the cables and pedestrians across) and it turned out someone had cut through a great wad of cables, having been told they were disused. One of them, ours, wasn't! The system carried on happily in two halves, and since the cross-canal requirement was only used a few times a day, nobody noticed for some time! As soon as the culprit cable had been identified and re-made, it all reconfigured itself back as it had been. It's a shame that Datapoint kept the technology proprietary for too long, giving the others a chance to get established and effectively shut it out. >From another message on this topic: > it is something I classify as "advanced" When Olin says this, "Caveat Developer" ! :-) Cheers, Howard Winter St.Albans, England -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist