I would think that CPU used in consoles are usually either proprietary or RISC type so as to concentrate on one thing, gaming. This way, it does not require the same complexity or PC's CPU type. Hence, lesser watt need to be dissipated. Further more, console CPUs are usually complimented by very advance GPU which will takes over the bulk of the processing. I think... William Chops Westfield wrote: On May 17, 2005, at 12:58 PM, Peter wrote: >> I guess >> with a game console the sounds of gunshots will overwhelm noise of >> the fans? > > There are some nice new fanless coolers out there. At least one uses > heatpipes and a huge case-radiator (a whole side of the case is the > radiator - no need for fins at that size). Conduction cooling is > pretty much standard in more serious equipment (even in camcorders and > dvd players!). It is not cheap. It can easily add $100 to a machine's > cost (pc level hardware). Just the sort of thing one is likely to see on a game console?! I thought that the fancy cooling solutions were somewhat limited in the watts they could get rid of. A 3.xGHz pentium is nearly 100 watts. And you're talking about TWO of them... (Luckily, the 1.8GHz Pentium-M run stuff at nearly the same overall speed, and a fraction of the power dissipation.) BillW -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist --------------------------------- Yahoo! Mail Stay connected, organized, and protected. Take the tour -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist