> If you are planning on using a "regular" hobby servo for the > Jaw then I imagine you will hit some snags with resolution. > Essentially, the servo protocol is a PWM signal with only 60 > pulses per second. 60 updates per second is good enough for my purposes. > Remember that the duration of the pulse in the signal only indicates > where the servo should move to, and not how fast it should move. I understand, the speed of the servo is constant. I was planning on having it simulate a slower or faster rate by giving it a specified distance to move from the current point, so a rate in this case of the number of locations it should move to to get from point A to point B. A loud sound might only have 1 location to move to (far away), were a softer sound might have 5 locations along the way that the servo is instructed to move to (closer). Since the later takes a longer period of time, the servo will move slower to the final location versus the loud sound which will move quicker. > Anyways, I am thinking that your limitation will be with the servo > rather than with the sampling rates and signal levels of the audio. Oh I have no doubt that the servo is the weakest link in this plan, but its cheap, small, and fits well in a skull. I believe creating this circuit will create as realistic a mouth movement as possible despite the servos limitations. Thanks, Mike _______________________________________________ http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist