> It's an interesting idea, but unfortunately, a mouse > port has a bunch > of disadvantages for this sort of application. It > tends to be > unidirectional (as far as I know), and mostly, it's > a MOUSE. The > system software will recognize it as a mouse and > data will start moving > the cursor around, making windows respond, and so > on. (most OSes seem > to support an arbitary number of mice > simultaneously.) It's not like > an application can say "I want to trap the keyclick > info from "mouse3:" Thanks, this is the type of reply I was trying to get. As for the unidirectional thing, the PS2/USB aspect is bidirectional, but in terms of what I'd be doing, you're right, the mouse only sends coords to the PC and not vice versa. As for the moving of the mouse, I was thinking about just not using a mouse in the program or something But you're all right, my idea was stupid, and I just save up some cash and do things properly. End of post (can I do that? hehehe) ===== MJ Brush LeftClick.ca Internet Media Services mbrush@[NOSPAM]leftclick.ca ______________________________________________________________________ Post your free ad now! http://personals.yahoo.ca -- http://www.piclist.com hint: To leave the PICList mailto:piclist-unsubscribe-request@mitvma.mit.edu