> On the other hand, I don't see any reason for a simulator to run faster > than 'real time.' I disagree. Certain controllers structures can appear perfectly stable after an hour or two of run time, only to blow up after an hour. Having a SIM that does faster then real time can be VERY handy sometimes. TTYL -- http://www.piclist.com hint: The list server can filter out subtopics (like ads or off topics) for you. See http://www.piclist.com/#topics