>> What is the typical unit_count for applications you make? > > It varies a lot. I've got everything from two units for > proof of concept to lifetime volumes in the hundreds of thousands. > ... most costomers are optimistic and think everyone will > naturally want their little better moustrap. Proof-of-concept for a series that could g to a large volume must of course be developed with the large volume in mind. Sounds like you are never doing projects that are sure to have a unit_count of 1 (which is more typical of what I do), so this explains your maindset to me. > The statement often heard here that you can develop a project > faster in a higher level language versus assembler is just > plain BS in my opinion. It has nothing to do with high or > low level language, but how comfortable you > are with the development environment and how much re-usable > code you have sitting around. I agree with the last, but IMHO asm offers a very weak environment for re-useable code, because there is no automatic - removal of un-used code - static-stack-like variable allocation Wouter van Ooijen -- ------------------------------------------- Van Ooijen Technische Informatica: www.voti.nl consultancy, development, PICmicro products -- http://www.piclist.com hint: The PICList is archived three different ways. See http://www.piclist.com/#archives for details.