You mentioned "lines per hour". I am interested in how it is measured (design, coding, debugging, testing?) and what the normal lines per hour are for the industry. Thank you, Bill ----- Original Message ----- From: "Wouter van Ooijen" To: Sent: Thursday, August 01, 2002 7:19 AM Subject: Re: [PIC]: Re: PIC development STINKS! > > I honestly don't know whty people in general don't like assembly. > > 1. It does not eliminate unused (uncalled) code > 2. It does not optimize (like: inline code that is called only once) > 3. It does not warn when I exceed 8 (or 9, or 2, ...) stack levels > 4. It does not (automatically) hack around the stack limit > 5. It does not 'share' file registers used in different pieces of code > (pseudo-stack) > 6. It is slower to write (general rule: lines/hour is the sam in each > langauge, HLL typically produces a few instrutions poer line fo HLL, so > it codes faster, even considering an asm coder would have used somewhat > fewer instructions) > 7. It is more difficult to read > 8. It is more difficult get target-independence (I know, even HLL won't > be totally target-independent) > 9. It does not transparently handle coding/banking (I know: not all > HLL's do that either) > 10. It is more difficult to explain to 14-year old kids > .... > > Wouter van Ooijen > > -- ------------------------------------ > http://www.voti.nl > PICmicro chips, programmers, consulting > > -- > http://www.piclist.com hint: The list server can filter out subtopics > (like ads or off topics) for you. See http://www.piclist.com/#topics > > -- http://www.piclist.com hint: The list server can filter out subtopics (like ads or off topics) for you. See http://www.piclist.com/#topics