Not at all, if the camera is in a fixed postion relative to the green the perspective stays the same and it's very easy to map. You only need the 2 edge lines start and finish, then move a % down those lines with time. If the camera is in a close-up it looks impressive but I imagine the close up can be related to the fixed camera if the close up cam is also fixed at a known location. -Roman M. Adam Davis wrote: > > The easy part is putting the line on the green and not the players. The > hard part is determining the perspective that should be used for a given > moving camera view... > > -Adam > > Roman Black wrote: > > >Mitch Miller wrote: > > > >>>Does anyone know how they impose the yellow 1st down lines on our screens? > >>> > >>Yeah, I always thought that was pretty clever how they make it look like > >>it's actually laying just above the turf ... I'd have thought if they put > >>it up via some form of post-processing, that it would look like a solid > >>stripe across our screen, on top of players, etc. Must be some pretty > >>cool processing going on there. > >> > > > >It should be pretty easy to detect the green > >turf, not much green elsewhere. In RGB that's > >very easy, then some simple size or detail-change > >(movement) stuff to remove the players. Then just > >put the line over the bright-green non-moving > >bits. :o) > >-Roman > > > >-- > >http://www.piclist.com#nomail Going offline? Don't AutoReply us! > >email listserv@mitvma.mit.edu with SET PICList DIGEST in the body > > > > > > > > > > > > -- > http://www.piclist.com#nomail Going offline? Don't AutoReply us! > email listserv@mitvma.mit.edu with SET PICList DIGEST in the body -- http://www.piclist.com#nomail Going offline? Don't AutoReply us! email listserv@mitvma.mit.edu with SET PICList DIGEST in the body