The easy part is putting the line on the green and not the players. The hard part is determining the perspective that should be used for a given moving camera view... -Adam Roman Black wrote: >Mitch Miller wrote: > >>>Does anyone know how they impose the yellow 1st down lines on our screens? >>> >>Yeah, I always thought that was pretty clever how they make it look like >>it's actually laying just above the turf ... I'd have thought if they put >>it up via some form of post-processing, that it would look like a solid >>stripe across our screen, on top of players, etc. Must be some pretty >>cool processing going on there. >> > >It should be pretty easy to detect the green >turf, not much green elsewhere. In RGB that's >very easy, then some simple size or detail-change >(movement) stuff to remove the players. Then just >put the line over the bright-green non-moving >bits. :o) >-Roman > >-- >http://www.piclist.com#nomail Going offline? Don't AutoReply us! >email listserv@mitvma.mit.edu with SET PICList DIGEST in the body > > > > > -- http://www.piclist.com#nomail Going offline? Don't AutoReply us! email listserv@mitvma.mit.edu with SET PICList DIGEST in the body