> I was always under the impression that air drag was the square of velocity, > and a search for "drag square velocity" on Google seems to return about > 14,000 hits that agree. The "traditional" drag formula, which give reasonable results for subsonic rockets, falling bowling balls, skydivers and raindrops is Drag = 0.5 * Rho * Cd * A * V^2 Where Rho is fluid density A is projected frontal area Cd is drag coefficient V = Velocity In SI units: For air at sealevel Rho is about 1.3 kg/m^3 Cd depends on frontal shape - use 1.0 for a flat plate, 0.3 is a super slick low low drag design. A in m^2, V in m/s Drag in Newtons Note that this formula is (as all are) a compromise solution which provides reasonable results in many situations. Real drag calculations need rather more than frontal area, density and velocity. RM -- http://www.piclist.com hint: The PICList is archived three different ways. See http://www.piclist.com/#archives for details.