> Actually, any real statistician would cringe at a lot of the fluff that > gets put out about rocket reliability -- for example, quoting reliability > numbers to three or four decimal places based on a few dozen trials! This > is not statistics, this is numerical bullshit, pure and simple. > > A good rule of thumb for evaluating such numbers is: how much would the > number change if *one launch* had gone differently? That gives you some > idea of how precise, or rather imprecise, most of those figures are. A fun and sometimes useful layman's guide for "margin of error" in a sample is to divide 100 by the square root of the number of samples. ie Margin of error % = 100 / SQRT(N) for N samples For eg 30 launches this gives MOE = 18% !!! This method gives a good but rough guide, has a real basis in statistics but is always wrong in practice :-) (Also can be roughly done in your head which impresses (some) people). It also happens to be essentially how they calculate the margin or error in opinion polls! Have a look some time - for a 1000 sample poll this would give 100 / sqrt(1000) = 3.2% See how that compares to the next poll MOE result you see. You can also work backwards and work out the poll size from the quoted MOE Sample size = (100 / MOE)^2 regards, Russell "all models are wrong, some models are useful" McMahon ______________________________________________________________ Qualifier - the above is related to population distribution shapes and areas under distribution tails and may (WILL) give dodgy results in some (many) real life applications. For a normal population a slightly better formula is MOE % = 100 x 1.98 x SQRT( p * (1-p) / N) % N = sample size p = real occurrence of quantity being sampled for (0..1). The worst case is for p = 0.5 which reduces to the simplification given above. -- http://www.piclist.com hint: The PICList is archived three different ways. See http://www.piclist.com/#archives for details.