This is a multi-part message in MIME format. --------------37E838CDA511A54F08E2C75D Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-MIME-Autoconverted: from 8bit to quoted-printable by silena.insitel.com.co id KAA06620 Hi All, Well, my first PIC project was a Hangman Game. I Used a PIC16F84 with two typical 4x4 keyboard, a 16x1 alphanumeric display and two 5x8 led matrix. The keyboards allowed the interface for entering a letter A-Z and were connected through the slave port, so i didn=B4t have to bother for keybouncing. The alphanumeric display was used to display instructions, score and the "secret word" or dash hint. The matrix were used to display the stepped hangman icon. And the set of secret words were pre-written in three tables inside the pic's ROM. The random choose was achieved by reading a counter when finding a START Button condition (this button was also in the keypad). Unfortunately i don't keep a copy of the code, but it was really interesting and i learned a lot while designing and developing the game. I remember the main routine was most about refreshing the led matrix constantly and the rest was polling the slave port and updating the display. Maybe it was too much for a first project, but i really liked the result... I remember some people at the University using a 4x16 display and a handmade joystick to implement a game with some kind of ship and falling rocks but they used a Dallas 80c51 or similar. Some other students implemented a "matching pairs" game using a 2x16 display and a 4x4 kepad using some other MCU. Hope this helps. Pavel Romero Nuri ERGINER wrote: > Hi, > Can anybody give me same ideas for a pic game. > Any information is welcome. > I also need web resources. > > Regards, > Nuri Erginer > > -- > http://www.piclist.com hint: To leave the PICList > mailto:piclist-unsubscribe-request@mitvma.mit.edu --------------37E838CDA511A54F08E2C75D Content-Type: text/x-vcard; charset=us-ascii; name="promero.vcf" Content-Description: Card for promero Content-Disposition: attachment; filename="promero.vcf" Content-Transfer-Encoding: quoted-printable X-MIME-Autoconverted: from 8bit to quoted-printable by silena.insitel.com.co id KAA06620 begin:vcard=20 n:Romero Plaza;P=E1vel Ernesto tel;cell:5489528 tel;fax:6-7444829 tel;home:6-7464233 tel;work:6-7444829 x-mozilla-html:TRUE url:www.insitel.com.co org:Insitel Ltda.;Research & Development adr:;;Calle 21 # 16 - 46 Piso 7;Armenia;Quind=EDo;;Colombia version:2.1 email;internet:promero@insitel.com.co title:Hardware Engineer fn:P=E1vel Ernesto Romero Plaza end:vcard --------------37E838CDA511A54F08E2C75D-- -- http://www.piclist.com hint: To leave the PICList mailto:piclist-unsubscribe-request@mitvma.mit.edu