I don't have any comment on that particular sim, but most newer sims these days use linear motors, 6 to a base. I'd be curious about how fast the rock n ride can go, and whether it has a pneumatic 'squishy' feeling (which may be advantageous, depending on the simulation). Have you ridden in it? And, of course, a bargain is a bargain! Chances are if you turn it down you'll occasionally wonder if you should have gotten it. If you do get it, you'll likely be able to resell it for the same price if you don't like it. And you can always throw more money at it for improvements, so nearly anything can be changed... -Adam Russell McMahon wrote: > > A wee bit off topic but hopefully the areas of interest will overlap enough > for some.... > > For many years (20+ ???) I have had an interest in the possibility of > building a motion simulator but it has been one of those things that never > quite happened. > I am not a great games player but would love a decent rally driving > simulator which allowed one to "suspend disbelief" in that environment. > > I now have an opportunity to buy a "RocknRide" motion simulator "used only > on weekends for demonstration purposes by a little old lady who owned a > computer store" (not quite) for about 1/4 of the new US equivalent price. > For those who haven't met them this is a 2 axis (front/back and left/right) > chair with a swing in each axis of about +/- 26 degrees. Operates on > pneumatics with its own small compressor and has RS232 or joystick control > Extremely simple but workable and appears robust enough. > Offers possibility of interposing a device between eg PC game or whatever > and simulator to modify response in various ways. > > MAY be the only one in the country. > > Not too much general comment on the web that I have been able to find > although what I have found has been generally positive. > > Has anyone met these? > How "good" are they? > Any thoughts on reliability or any other aspects ? > I'm being slowly enticed by the prospect but some independent comment would > be of interest. > > Y'All welcome to play occasionally if I buy it but it's a long way to swim > for most of you :-) > > For what it's worth - specs of apparent acceleration at 26 degrees tilt > angle are attached. > > TIA > > Russell McMahon > > _____________________________________________________- > > Sim limits > Acc 0.44 g User sees > Grav 0.90 g Apparent gravity > > Real > Res 1.11g Force on user at 26 degrees resultant angle > Acc 0.43g Acceleration to cause this > > Performance at full acceleration > > 0-100 kph 6.47 seconds > 89.80 metres > 294.63 feet > > S 1/4 mile 58.80 m/s > 211.66 kph > 132.29 mph > 13.69 seconds > > -- > http://www.piclist.com hint: To leave the PICList > mailto:piclist-unsubscribe-request@mitvma.mit.edu -- http://www.piclist.com hint: To leave the PICList mailto:piclist-unsubscribe-request@mitvma.mit.edu