Are you still interested in this graphic routines? I developed them in C. They are line, circle, barograph and gauge. The latest is what you want, it accepts the x and y origins, length and angle from 0 to 360. Friendly Regards Octavio Nogueira =================================================== nogueira@propic2.com ICQ# 19841898 ProPic tools - low cost PIC programmer and emulator http://www.propic2.com =================================================== ----- Original Message ----- From: Peter Betts To: Sent: Wednesday, June 07, 2000 6:49 AM Subject: [PIC]: LCD Graphics Routines > Having looked at Steve Lawther's web page on the T6963 LCD controller PIC > code I wondered if there was a web link anyone can give me that explains how > to generate graphics procedures. (Thanks to Steve, I'm about to try it out > on a 240*64 pixel Varitronix display) > > Things like drawing circles, rotating line vectors say for creating a > virtual speedometer or rev counter? > > With all the games code out there I'm sure there must be a concise web > location with mathematical methods/routines for doing quite complex graphic > front ends. > > Oh... I realise Steve had some graphics routines in his PIC code but I'm > after maybe a more generic source of material explaining the most efficient > way to produce various graphical shapes and or vector/dot drawings > > Anyone help? > > Pete