This refers to GRAPHING the numbers
Xunknown + Noise = Xreal (more closely, anyway)
Ok, kids. Which is it? Specifically, I understand Alice's point but is Andy talking about averaging data or what? How else can an Xunknown be made more Xreal with noise? Also, doesn't adding a "third dimension to the graph" have the same effect as averaging during the time that the Xunknown is at that point? in that it makes it clear that X was REALLY at this point for a while. --- James Newton (PICList Admin #3) mailto:jamesnewton@piclist.com 1-619-652-0593 PIC/PICList FAQ: http://www.piclist.com or .org -----Original Message----- From: pic microcontroller discussion list [mailto:PICLIST@MITVMA.MIT.EDU]On Behalf Of James Newton Sent: Wednesday, May 03, 2000 09:34 To: PICLIST@MITVMA.MIT.EDU Subject: Re: [OT] [EE] 24-bit A/D. Are We in the Twilite Zone Here? Importance: Low I don't understand "duplicate numbers slide off the top of one another". I also can't see how this jittering could have any positive effect. I could understand shifting it one bit left and then average with previous readings... The random extra bit makes the reading #.5 rather than #.0. Is that what we are talking about? -----Original Message----- From: pic microcontroller discussion list [mailto:PICLIST@MITVMA.MIT.EDU]On Behalf Of Alice Campbell Sent: Wednesday, May 03, 2000 01:08 To: PICLIST@MITVMA.MIT.EDU Subject: Re: [OT] [EE] 24-bit A/D. Are We in the Twilite Zone Here? Dan: Think of it as the opposite of averaging data. to average, shift right and get twice the number of samples. To jitter, shift left one space and add 1 bit randomly + or - to each one. Suddenly duplicate numbers slide off the top of one another. Particularly useful for plotting data or making sounds,the blurry data is actually more usable than the original. alice > At 03:24 AM 4/29/00 -0700, Tom Handley wrote: > ........ > >PSBS: I had more to say on the LTC2400 and Dennis' comments about > >`Think before you comment' and "Bit Jittering" which I assume meant > >"Dithering" which I don't think is practical at the sub uV level but > >I've been busy and I'll try to follow up... > > > > Tom, > > I've been itching to hear your comments on signal "jittering/dithering". > > Andy Kunz mentioned in passing that he uses this technique, but did > not elaborate on how it was done or what kind of improvement he saw. > > best regards, > - Dan Michaels > ==============