Chris Eddy wrote: > Patience, Grasshopper. The gulf between the fresh rosy face and the seen it, done > it engineer is measured in years. When I jumped in the big pond, I had 5 year s > of design experience. I started out making $25 per hour, and begging to be > 'trusted'. 4.5 years later, I have hit 50-55 per hour. It would be higher, b ut > western Pennsylvania (Pittsburgh) is a bit funny about big dollar figures. In my > first year as a consultant, our family income was $14,000, with student loans and > debt to boot. > > What I am saying is that you may be able to cut down the growth time through s heer > intelligence and hard work, but it takes time, nevertheless. I am personally > convinced that BSEE should be no less than a six year degree, so that guys lik e > you can come out of school and be ready to take on the hard stuff. I have see n > alot of code come my way (panic! can you help us out of a bind?) where the > engineer was darn smart, but did not know how to write solid code. Brute forc e > work got it to work at all. > Here at U.C., it takes _only_ 5 years to get a BSEE. IMHO, the best part of our curriculum is our manditory co-op. So far, I've accumulated over a year and a h alf of REAL engineering work. I agree, I started with the brute-force method. While I was able to MAKE things work, I quickly saw it was the hard way to do things. I know now when I return for my final co-op quarter, I'll be able to churn out quality work which will stand the rigors of real engineering problems.... I won't complain about th e money there anyway. :) -Vincent Deno > > But don't loose your invincibility cloak, it may come in handy. (will). > > Chris Eddy > Pioneer Microsystems, Inc.