In message <73245390544AD11194940000F8D82F65982747@XG>, John Bellini writes >I have to put my two bits worth in on this one. > >I have to agree with Andy in that C has its place and Assembly has its >place. The good coder knows when to use the right one and or both. Every language has it's place, but assembler is the most efficient for 'running', but probably not for 'writing' :-). For an example take computer games, most (if not all) Amiga games were written in assembler, they ran fast on a 68000 at under 8MHz with 512kB RAM using a single floppy drive. Now look at modern PC games, usually written in 'C', often requiring a 200MHz+ Pentium, 32mB RAM, 300mB hard drive space, and still don't run as smooth :-). For those who remember the Amiga, much of the operating system was written in 'C', but in later years there was a group who rewrote it in assembler, this provided a huge speed increase from the operating system routines. Games almost always totally bypassed the Amiga operating system, and provided their own interfaces. -- Nigel. /--------------------------------------------------------------\ | Nigel Goodwin | Internet : nigelg@lpilsley.demon.co.uk | | Lower Pilsley | Web Page : http://www.lpilsley.demon.co.uk | | Chesterfield | Official site for Shin Ki Ju Jitsu | | England | | \--------------------------------------------------------------/