Thomas McGahee wrote: > PONG was the very first video game. You have two > paddles on the screen that are just short vertical > bars that can be slid up and down. > If you keep track of average paddle velocity you can use that info to > give "spin" or "english" to the ball. I thought the usual method was simpler - if the ball hits the centre half of the paddle, it rebounds with the same Y-velocity component, but if it hits the upper or lower quarter of the paddle, the Y-velocity is altered in the corresponding direction. This models a paddle with chamfered edges. Cheers, Paul B.